Skinning allows the mesh to be bound to the joints and there fore being able to tweak the geometry as it folds. A logical process in which you paint weights on the vertices to deform as you wish. I have to admit I prefer to use the component editor to paint the weights however if any part is more complicated I get the paint brush tool.
So here is the videos of the different parts of the body moving and and deforming normally as a human body would do.
Skinning- Head no Hair
Skinning- Head W/ Hair
Skinning- Torso & Arms
Skinning - Torso & Arms W/ Jacket
Skinning- Legs & Shoes
Now onto the old Erich zann and to fix the viol.